![]() ![]() Storage and training rooms also have room stats, though they don't actually do anything. In barbershops more charisma reduces the amount of time it takes to make alterations. In radio rooms more charisma reduces the amount of time it takes to roll and see if a broadcast is generated (when the timer on a radio rooms runs out, it's not guaranteed to generate a signal for you to tap on and call a dweller). All dwellers will eventually get there, higher charisma just speeds it up. ![]() In living quarters, dwellers with higher charisma will get to shagging faster. More total luck will also mean a greater chance at more caps being generated when you collect from the room. In resource rooms, more total room stat will mean faster production times. Outfits always contribute to the room stat. Q: How do SPECIALs affect production in a room?Ī: Each room has a stat associated with it, which I will call the room stat.
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